12/20/2023 0 Comments Skyrim dark souls quick menuRefer to game-specific articles for details. Look up if the game uses a 32-bit or 64-bit executable, as well as what API is used.Navigate to or its appropriate subfolder where the game executable is located in.Note these files, as they will be used later. You should now be in the Special K folder where a SpecialK32.dll and SpecialK64.dll files should be present.Extract the SKIF or SKIM archive you downloaded, to a location of your choice and then open the folder.Extract the stand-alone archive to the same location of the games Application (EXE) file to install.The latest stand-alone release is available on the Special K forum here.An older SKIM-based version, v0.10.3, is available on GitHub.The latest SKIF-based version is available through the Special K forums.Start by downloading the latest version available of either of the two:. Direct3D 10 (DirectX 10) is neither supported nor planned, though Special K's DXGI flip model presentation override has been shown to be compatible with D3D10 games as well. Vulkan is currently not supported, however some preliminary development has been made for it. Direct3D 8 (DirectX 8) and older versions of DirectX are supported through dgVoodoo 2. The graphics API that development is focused on is Direct3D 11 (DirectX 11), with Direct3D 12 (DirectX 12), Direct3D 9 (DirectX 9), and OpenGL being of a lower priority. Following this event as well as the simultaneous but unrelated community bans for its developer on the platform, Special K left the Steam platform in favor of a dedicated forum. In July 2020 the product was submitted to Valve for final approval before release, but was denied citing the way it used the Steamworks API as well as marketing that used copyrighted third-party IPs to display its functionality. A new frontend called Special K Injection Frontend (SKIF) began development to serve as such on Steam, and the legacy Special K Install Manager (SKIM) was officially seen as obsolete. This change opened up possibilities for more advanced features that leveraged the Steam platform, and development of Special K transitioned over to using Steam as the delivery method for updates and development branches. In late 2019 after years of having its development be focused on and around the Steam platform and games without itself being an official part of the platform, Special K was submitted and approved for publication on Steam. By leveraging a wrapper for older APIs such as dgVoodoo 2 it is also possible to retrofit some earlier DirectX titles with HDR support. In 2018 the framework innovated a general-purpose method of "retrofitting" HDR output support for existing Direct3D 11-based SDR games in Windows, a feature that has since continued to evolve and in 2020 was updated to support most D3D11 based games compatible with flip model presentation, including some emulators such as Dolphin and PCSX2. Over the years Special K have introduced a number of improvements and fixes for both less known games as well as extremely popular ones, and are often most known for its work on titles such as the Tales of series of games between 20, NieR: Automata in 2017, Monster Hunter: World in 2018, or from one of the multitude of other less known games that has seen a few tweaks or fixes across the years. The framework traces its origin back to 2015 and attempts to fix and improve the state of Batman: Arkham Knight, Fallout 4, and Tales of Zestiria. On top of this the framework includes a number of game-specific changes and optimizations that its developer have come across and fixed over the years, although minor ones are not always exposed to the user. The focus is primarily on the graphics pipeline but the tool also includes features such as input device blocking/configuring, window and volume management, enhancements for some of the in-game functionality of Steam, and more. Special K is an extensive game modifying framework allowing for various forms of in-depth tweaking of a game.
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